
Scrapyard Bob
EVE University Ivy League
1231
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Posted - 2013.02.28 16:53:00 -
[1] - Quote
No new news that I've heard of. Basically, back in December CCP said "it's too hard to revamp".
I'm still kind of hopeful that we'll see some low-hanging fruit harvested for the summer expansion, otherwise I'm going to let half a dozen accounts lapse in disgust. It's not like there aren't (probably) simple things that could be done to address the glaring weaknesses and issues in the current system:
- Remove the need of granting the Factory Manager role to people in order for them to make use of the POS labs/arrays. Instead, allow us to grant usage of the labs based on the 14 "titles" in the Corp UI. That would mean that players could no longer cancel other players jobs easily and would make running a "research" division much easier. Which might improve the particulars of null-sec industry.
- Change how job cancellation works. If a job gets cancelled partway through, you should get as much progress as was made on the job within that time. In the case of BPO research, the number of ME/PE points accumulated by that point in time, rounded down. Plus a refund of any unspent per-hour fees. The main reason for this is to open the door for allowing player-owned towers to provide public research. If the customers are assured of at least getting partial credit on their jobs instead of all or nothing, then there's less potential for outright griefing and theft of the fees. Fees should be placed into an escrow and then paid out to the tower owner every N hours (whenever the job gains a new level of ME/PE or output).
- It should be possible to do copy jobs using alliance POS towers, have the copies delivered to the location of the BPO.
- Fix CHAs to allow containers to be fully used (withdrawing of contents, not just deposit boxes). They got the job halfway done last December, since we can now deposit into containers, how about fixing the other half?
- Add audit entries for corporate hangars / SMAs so you can see who took/deposited what.
- Fix CHAs to allow items to be repackaged.
- Add corporate tabs to the SMAs.
- Fix SMAs and T3 ship reconfiguration.
- Re-introduce the faction towers as BPC drops from exploration / loot / pirate faction stores. Make their recipes rely on taking an existing tower and then adding existing resources to it. Those resources needed should be a mix of moon-goo, PI products, gas mining, ores and salvage. Use it as a chance to slightly increase demand for the resources that nobody seems to want.
- Give us an XL and XXL tower size option, which can only be anchored in low/null. Fuel consumption / PG / CPU / etc should be 2x and 4x that of the existing large tower.
- Add smaller SMA, which is about 1/4 the existing SMA size and lighter on PG/CPU usage.
- Add smaller CHA that is competitive with the CAA on size / PG / CPU usage.
- Add larger CHA variants (4M m3 and 10M m3) which are competitive with the LSAA on size vs PG/CPU usage.
- Add a "personal CHA" where players can rent slots like lockers of a size about 25-50k m3/slot. If they don't pay every 30 days, it gets locked and only someone with roles can access the contents. Make it a limited number of slots such as 25 or 50 slots.
- Change towers so that they unanchor if not fueled, but give owners the option to mothball towers where they only consume 10% of the normal fuel blocks per hour (but still consume charters at full rate). If you want to keep a tower at a moon, then you should need to fuel it regularly. At 10% rate, that means mothballed towers could run for 10 months or so, which is not that bad. Increase the warning time on tower fueling to 7-days instead of 1-day, with notifications starting as soon as 7-days prior to "out of fuel", but decrease interval to be only every 6 or 12 hours on the warning mails.
- Do something about gas silo mechanics, not sure what.
- Allow "alliance" CHAs / SMAs to be anchored at the tower, which would let 2 corps in an alliance share tower facilities.
- Allow lab/array fees to be paid out of a personal wallet.
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